Add grit, ring and echo
You will build a heavy slam and learn three effects that make plain sounds bigger: Distortion (crunch), Resonance on a filter (a ring or whistle) and Echo (repeats). All three work on tones and on noise.
Start from nothing
Open a blank sound (opens in a new tab)
1. A low, falling note
- Press + Tone and set Wave to sawtooth, a harsh, buzzy wave.
- Set Pitch to 90, switch on Slide to another pitch and set Slides to to 45.
- Set Length to 0.4 and Volume to 0.25.
- Play. A dull, low thump.
Hear step 1 (opens in a new tab)
2. Distortion: crunch
Distortion squashes the wave's peaks, which adds harsh overtones. A little sounds warm; a lot sounds like a broken speaker. It suits hits, engines and explosions.
- Switch on Distortion. The Amount starts at 0.5.
- Set Amount to 0.7 and play. The same thump now bites.
- Try 1 to hear it at its most extreme, then put it back.
Hear step 2 (opens in a new tab)
Distortion makes a layer sound louder without raising its peak. If the sound is suddenly too strong, lower the layer's Volume.
2b. Resonance: a ring on the filter
A filter normally just removes sound. Resonance makes it also ring at its cutoff, so a sweeping filter whistles. It is how you get "wow", vocal and sci-fi swoosh sounds.
- Press + Noise. Set Length to 0.3 and Volume to 0.12.
- Switch on Filter (leave Kind as lowpass). Set Cutoff to 3000 and Sweeps to to 300.
- Play, then set Resonance to 8 and play again. The noise now sings a falling note as the filter closes.
Hear the slam with its whoosh (opens in a new tab)
Resonance is a loud setting: a high value can make a layer about ten decibels louder. Turn Volume down as you turn it up. About 1 is smooth; 5 to 10 rings clearly.
3. Echo: repeats
Echo repeats a layer after a short Gap, each one quieter, like a sound bouncing off a wall. It makes a small sound feel big. Echo is part of the layer, so each layer can have its own.
- Select the first layer (the sawtooth) and switch on Echo.
- Set Gap to 0.12 (seconds between repeats), Trail to 0.4 (how long they keep going) and Level to 0.4 (how loud the first repeat is).
- Play. The slam now rolls away in a few shrinking thumps. Look at the layers' count line under the list: the sound is longer than its layers, because it includes the echoes.
Hear the finished slam (opens in a new tab)
Which one for what?
- A short Gap (0.02 to 0.06) makes a metallic, flutter-like ring. Good for lasers and robots.
- A medium Gap (0.1 to 0.2) gives a bouncing, rhythmic repeat. Good for slams and gunshots.
- A long Gap (0.3 to 0.5) with a high Trail sounds like a big hall or a canyon.
- Echo on noise turns a puff into a rolling blast. Try it on the explosion from lesson 3.
- Echo repeats at most eight times and for at most two seconds, so a long Gap with a high Trail may end sooner than you expect.