Save, share and put it in your game
You will: keep a sound so it is there tomorrow, send it to someone, download it as an audio file for your game, and know when to copy code instead. Everything is at the bottom of the page, under Save and open and Share and export .
Open the finished coin from lesson 2 (opens in a new tab)
Or use any sound you have made. Nothing here changes the sound, only where it goes.
1. Save it in this browser
- Under Save and open, type a name in Name, for example coin.
- Press Save. It appears in the saved list below.
- Later, press Open beside it to bring it back, or Delete to remove it.
Saved sounds live in this browser only, up to 50. They do not follow you to another device, and clearing the site's data removes them. To keep one for good, use a link or a download.
2. Send it as a link
- Under Share and export, find Copy or share this sound and choose Link.
- Press Copy. The button says Copied ✓.
- Paste it anywhere. Whoever opens it sees your sound in Juicelab, ready to Play and change.
The whole sound is inside the link, so it needs no account and nothing is sent to any server when you make or open one. (This is also how the links in these tutorials work.) A link opens the sound without playing it, so nobody is startled.
Choose JSON to copy the sound as text instead. Paste it into Open a pasted sound and press Open to load it, which also takes a link.
3. Download an audio file
This is what most game engines want.
- Under Download as audio, choose a format:
- WAV: lossless and the largest. The master to keep, and the best to build a game from.
- FLAC: lossless and about half the size, but not every tool opens it.
- MP3: small and plays everywhere. It adds a little silence at each end, so do not use it for loops.
- Tick Make it as loud as it can be if the sound is quiet: it raises the volume as far as it can go without distorting, so you do not have to fix the level in your engine.
- Press Download. The file is made in your browser and named after your sound.
There is no Ogg Vorbis download yet. If your engine wants .ogg, download the WAV
and convert it, for example with ffmpeg -i coin.wav coin.ogg.
4. Copy code for a FunAnanas game
If you are making a game on the FunAnanas sound engine, choose Code for a game under Copy or share this sound. You get a paste-ready entry for the game's table of sounds, named after your sound:
coin: () => [
{ voice: "tone", type: "square", from: 988, length: 0.08, gain: 0.25 },
...
],
That is data, not audio: the engine plays it, so the game needs no sound files. For any other engine, use the download instead.
That is the whole tool. Go back and make something, or retake a lesson with different numbers. The best way to learn what a setting does is to push it too far, listen, and press Undo.